gFlash = 0;

var requiredVersion = 5;			// version the user needs to view site (max is 5, min is 2)
var useRedirect = true; 			// "true" loads new flash or non-flash page into browser
									// "false" embeds movie or alternate html code into current page

// set next three vars if useRedirect is true...
var flashPage = "index_dyn_flashEK.html";		// the location of the flash movie page
var noFlashPage = "Offensichtlich unterst&uuml;tzt Ihr Browser kein Flash 5.0.";
var upgradePage = "Offensichtlich ist das Flash &auml;lter als 5.0.";


// system globals
var flash2Installed = false;		// boolean. true if flash 2 is installed
var flash3Installed = false;		// boolean. true if flash 3 is installed
var flash4Installed = false;		// boolean. true if flash 4 is installed
var flash5Installed = false;		// boolean. true if flash 5 is installed
var maxVersion = 5;			// highest version we can actually detect
var actualVersion = 0;			// version the user really has
var hasRightVersion = false;		// boolean. true if it's safe to embed the flash movie in the page
var jsVersion = 1.0;			// the version of javascript supported

// check the browser...we're looking for ie/win
var isIE = (navigator.appVersion.indexOf("MSIE") != -1) ? true : false;		// true if we're on ie
var isWin = (navigator.appVersion.indexOf("Windows") != -1) ? true : false; // true if we're on windows

// this is a js1.1 code block, so make note that js1.1 is supported.
jsVersion = 1.1;

// write vbscript detection if we're not on mac.
if(isIE && isWin){ // don't write vbscript tags on anything but ie win
	document.write('<SCR' + 'IPT LANGUAGE=VBScript\> \n');
	document.write('on error resume next \n');
	document.write('flash2Installed = (IsObject(CreateObject("ShockwaveFlash.ShockwaveFlash.2"))) \n');
	document.write('flash3Installed = (IsObject(CreateObject("ShockwaveFlash.ShockwaveFlash.3"))) \n');
	document.write('flash4Installed = (IsObject(CreateObject("ShockwaveFlash.ShockwaveFlash.4"))) \n');
	document.write('flash5Installed = (IsObject(CreateObject("ShockwaveFlash.ShockwaveFlash.5"))) \n');	
	document.write('</SCR' + 'IPT\> \n'); // break up end tag so it doesn't end our script
}


// next comes the standard javascript detection that uses the navigator.plugins array
// we pack the detector into a function so it loads before we run it

function detectFlash() {	

	if (navigator.plugins) {								// does navigator.plugins exist?
		if (navigator.plugins["Shockwave Flash 2.0"] 	// yes>> then is Flash 2 
				|| navigator.plugins["Shockwave Flash"]) {		// or flash 3+ installed?

			// set convenient references to flash 2 and the plugin description
			var isVersion2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : "";
			var flashDescription = navigator.plugins["Shockwave Flash" + isVersion2].description;
			// a flash plugin-description looks like this: Shockwave Flash 4.0 r5
			// so we can get the major version by grabbing the character before the period
			// note that we don't bother with minor version detection. do that in your movie with $version
			var flashVersion = parseInt(flashDescription.charAt(flashDescription.indexOf(".") - 1));

			// we know the version, now set appropriate version flags
			flash2Installed = flashVersion == 2;		
			flash3Installed = flashVersion == 3;
			flash4Installed = flashVersion == 4;
			flash5Installed = flashVersion == 5;
		}
	}
	
	// loop through all versions we're checking, and set actualVersion to highest detected version
	for (var i = 2; i <= maxVersion; i++) {	
		if (eval("flash" + i + "Installed") == true) { actualVersion = i; }
	}
	// if we're on webtv, the version supported is 2 (pre-summer2000, or 3, post-summer2000)
	// note that we don't bother sniffing varieties of webtv. you could if you were sadistic...
	if(navigator.userAgent.indexOf("WebTV") != -1) { actualVersion = 2; }


	if (actualVersion >= requiredVersion) { 		
		hasRightVersion = true;						
		if (useRedirect) {							
			if(jsVersion > 1.0) 
			{
				gFlash = 1;
			} 
			else {
				gFlash = 1;
			}
		}
	} 
	else {	
	
		if (useRedirect)
		{		
			gFlash = 0;
	
		}
	}

}


detectFlash();	// call our detector now that it's safely loaded.	